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Game art and animation for Nosfallgia

Nosfallgia is an unreleased webGL game being created in collaboration with Zerfall. My roles for this project were art direction, game design and pixel artist/animator. To accelerate the development process of the environment, we decided to purchase pre-existing tileset assets. I sourced assets with qualities of the look we were going for, then modified them by changing the colour pallet to match our art style. The original tilesets can be found here: https://limezu.itch.io/modernexteriors and https://bonkyd.itch.io/pixel-kingdom-grasslands

Game Cover Art to be used in promotional material.

Game Cover Art to be used in promotional material.

Character design, profile and animation.

Character design, profile and animation.

Character design, profile and animation.

Character design, profile and animation.

Character design, profile and animation.

Character design, profile and animation.

Pixel art idle animations.

Pixel art idle animations.

Pixel art walk animations.

Pixel art walk animations.

Pixel art idle animations.

Pixel art idle animations.

Pixel art walk animations.

Pixel art walk animations.

Pixel art jump animations.

Pixel art jump animations.

Pixel art idle animations.

Pixel art idle animations.

Pixel art walk animations.

Pixel art walk animations.

Pixel art character concept exploration.

Pixel art character concept exploration.

UX game design concept sketches

UX game design concept sketches

Level design process, from sketch to mock up.

Level design process, from sketch to mock up.

Logo design and game cartridge mock up.

Logo design and game cartridge mock up.